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Money gun (Houdini 17 Vellum)
Or as they call it cash cannon, ladies and gentlemen I present to you my first vellum test. I can guaranty you that with H17 you will be...
Oct 12, 20181 min read
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Remesh by attribute
Imagine a case were you have some characters interacting with a ground and you want the ground mesh to have a higher poly count where...
Oct 5, 20181 min read
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Houdini Cumulative Transform
Cumulative Transform I tried creating this result using the built in Cumulative Transform option inside the copy stamp sop but didnt give...
Sep 13, 20181 min read
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Houdini Pixelizer
A tool inspired by Portraits project from Dimitris Ladopoulos and Entagma ARTISTIC QUADTREES, it holds four cutting patterns with density...
Sep 8, 20181 min read
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Houdini Spawn by distance
If you've used 3ds max PFlow then you are familiar with this important feature, a self explanatory title it helps you create trail of...
Sep 2, 20181 min read
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Houdini sliding values
Or tiling values, as you can see if you have values between 0-1 then it will slide and repeat them. I don't know if this tool is handy...
Aug 13, 20181 min read
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Houdini Reflection Vector (vex)
I was doing some particle collision and needed some control over the after hit vel vector, did some research and came up with this...
Aug 8, 20181 min read
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Houdini Impact Attribute
Extracting impact data is not one of the most straight forward thing you can get out of an RBD, specially when you want it as an...
Aug 6, 20181 min read
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Houdini Glitters
I created this setup in an attempt to replicate what I normally achieve using 3dsmax PFlow, so this setup has the following...
Aug 2, 20181 min read
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Houdini UV to world position
It simply works by sampling the target object uv and extract the world position from it, then apply that to our desired shape or object....
Jul 13, 20181 min read
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Houdini Rotation matrix (vex)
Matrices is a complex topic for artists, no one can doubt that so I tried my best to put all the known vex method to rotate an object...
Jul 7, 20181 min read
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Houdini Adaptive shape sampling
I faced a scenario where I had to deal a very dense shape and do some extrusion and bevel and with that amount of points it was so heavy...
Jun 23, 20181 min read
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Velocity field based on normals
Compared to the previous version I added proximity activation where the speed of particles will excel gradually so it give a clean blend...
Jun 19, 20181 min read
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Houdini Helix (vex)
Well coming from 3ds max it really bugged me that there is no helix shape in Houdini till I thought of going back lol. But wait it's...
Jun 17, 20181 min read
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Houdini Fibonacci sequence 2 (Vex)
I pushed the tool further and added a distribution ramp in addition to pscale control. Download.
Jun 15, 20181 min read
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Houdini Volume Displacement (Vex)
An attempt to compare vex vs vops which is faster in terms of manipulating voxels thinking that vex would win, but surprisingly vops is a...
Jun 9, 20181 min read
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Houdini reflective coating (sop level)
I was messing around with points normals based on camera angle and came up with this result, might be helpful for someone. Download.
Jun 4, 20181 min read
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Houdini Train rail with banking
A cheep but yet an effective trick using the cross product of the side vectors to determine the turning direction and the turn strength,...
May 28, 20181 min read
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Houdini Smoke Color (file included)
NOTE: As of Houdini 17 this technique has changed and made easier, you can find an example here... I spend the last two days searching...
Jul 9, 20172 min read
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