Remesh by attribute



Imagine a case were you have some characters interacting with a ground and you want the ground mesh to have a higher poly count where they step sth like adaptive remeshing based on attribute, well I got you covered you can easily do that using the @targetmeshsize attribute that is read by the remesh node to define the  edge length.

Download...

396 views

Find Me on

  • Facebook Clean Grey
  • Vimeo Clean Grey
  • Script Spot.png
  • Pinterest - Grey Circle
  • YouTube Clean
  • Grey LinkedIn Icon

Contact:

Riyadh, Saudi Arabia

Tel: +966 533 238 935

Alaa@vfxarabia.co

Skype: 

Copyright © 2014 - 2020 VFXArabia.