top of page

Remesh by attribute



Imagine a case were you have some characters interacting with a ground and you want the ground mesh to have a higher poly count where they step sth like adaptive remeshing based on attribute, well I got you covered you can easily do that using the @targetmeshsize attribute that is read by the remesh node to define the  edge length.

Download...

916 views0 comments

Recent Posts

See All

An attempt to sort two groups of points so each point will find its closest pair in the target group, and it works like this: - first we will reorder the target (you can do the opposite) - test each p

bottom of page