top of page

Remesh by attribute

  • Writer: Alaa Alnahlawi
    Alaa Alnahlawi
  • Oct 5, 2018
  • 1 min read


Imagine a case were you have some characters interacting with a ground and you want the ground mesh to have a higher poly count where they step sth like adaptive remeshing based on attribute, well I got you covered you can easily do that using the @targetmeshsize attribute that is read by the remesh node to define the  edge length.

Recent Posts

See All

Opmerkingen


bottom of page