Houdini object occlusion and camera culling

Although you can create this tool using a simple attribute vop and a ray sop but out of practice I used a wrangle to achieve the same result, also it looks more neat only one node.

This code has two parts:

Occlusion (Hidden Points Removal):

Removing points not visible to the camera either being occluded by the object is self or another object of your choice.

Every point shoots a ray at the camera and checks if it collided with any object using the intersect() command, if there was a hit the point will be deleted.


Removing points outside the camera scoop, for this we need first to apply a uv coordinates for the points in camera space, then check if it fall in the range of 0-1 and delete everything else.


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