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Houdini image sequence loop, offset and hold
Well I thought such task is as easy as dialing a parameter in the texture or file merge node but no this is Houdini and nothing should be...
Nov 5, 20182 min read


Houdini Quick tip #07 (Break each edge into a separate primitive)
I dont know if it is the right title (#explode edges, #detach edges), some times I miss 3ds max when it comes to such tasks, but here you...
Oct 18, 20181 min read


Money gun (Houdini 17 Vellum)
Or as they call it cash cannon, ladies and gentlemen I present to you my first vellum test. I can guaranty you that with H17 you will be...
Oct 12, 20181 min read


Remesh by attribute
Imagine a case were you have some characters interacting with a ground and you want the ground mesh to have a higher poly count where...
Oct 5, 20181 min read


Houdini Quick tip #05 (Fix primitive orientation & Flipped normals)
Sometimes you will be handled such corrupt mesh where some of the primitives are flipped and a simple Normal sop wont fix it for you, you...
Oct 2, 20181 min read


Houdini Quick tip #04 (Points number & Guide font size)
The default small size font is so annoying when you are debugging, well it appears that we can enlarge it ;)
Sep 20, 20181 min read


Houdini Cumulative Transform
Cumulative Transform I tried creating this result using the built in Cumulative Transform option inside the copy stamp sop but didnt give...
Sep 13, 20181 min read


Houdini Pixelizer
A tool inspired by Portraits project from Dimitris Ladopoulos and Entagma ARTISTIC QUADTREES, it holds four cutting patterns with density...
Sep 8, 20181 min read


Houdini Spawn by distance
If you've used 3ds max PFlow then you are familiar with this important feature, a self explanatory title it helps you create trail of...
Sep 2, 20181 min read


Houdini Combine / Flatten VDBs
I came across two situation that urged me to find a way to combine or let's say flatten vdbs so instead of having multiple densities you...
Sep 2, 20182 min read
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