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Houdini Quick tip #05 (Fix primitive orientation & Flipped normals)
Sometimes you will be handled such corrupt mesh where some of the primitives are flipped and a simple Normal sop wont fix it for you, you...
Oct 2, 20181 min read
5,049 views
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Houdini Quick tip #04 (Points number & Guide font size)
The default small size font is so annoying when you are debugging, well it appears that we can enlarge it ;)
Sep 20, 20181 min read
841 views
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Houdini Cumulative Transform
Cumulative Transform I tried creating this result using the built in Cumulative Transform option inside the copy stamp sop but didnt give...
Sep 13, 20181 min read
225 views
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Houdini Pixelizer
A tool inspired by Portraits project from Dimitris Ladopoulos and Entagma ARTISTIC QUADTREES, it holds four cutting patterns with density...
Sep 8, 20181 min read
303 views
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Houdini Spawn by distance
If you've used 3ds max PFlow then you are familiar with this important feature, a self explanatory title it helps you create trail of...
Sep 2, 20181 min read
107 views
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Houdini Combine / Flatten VDBs
I came across two situation that urged me to find a way to combine or let's say flatten vdbs so instead of having multiple densities you...
Sep 2, 20182 min read
2,415 views
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Houdini Quick tip #03 (Points number to array)
Two ways I found out until now to sort your geometry points number in a detail array attribute: - A conventional and more straight...
Aug 31, 20181 min read
2,684 views
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Houdini Quick tip #02 (Copy ramp)
It should be so obvious right clicking on almost anything in Houdini will give you a copy option but I didnt know when it comes to ramps...
Aug 18, 20181 min read
364 views
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Houdini sliding values
Or tiling values, as you can see if you have values between 0-1 then it will slide and repeat them. I don't know if this tool is handy...
Aug 13, 20181 min read
108 views
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Houdini Reflection Vector (vex)
I was doing some particle collision and needed some control over the after hit vel vector, did some research and came up with this...
Aug 8, 20181 min read
519 views
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