Houdini Quick tip #05 (Fix primitive orientation & Flipped normals)


Sometimes you will be handled such corrupt mesh where some of the primitives are flipped and a simple Normal sop wont fix it for you, you might not see it in viewport but when rendering you will see dark spots near those areas.

So one way of doing it is to apply a :

-Facet sop.

-Tick the Orient Polygon option.

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