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Houdini Quick tip #07 (Break each edge into a separate primitive)


I dont know if it is the right title (#explode edges, #detach edges), some times I miss 3ds max when it comes to such tasks, but here you go a simple way to do it in Houdini. Well all you need to do is add a carve node and the rest is as shown in the picture, or you can download the scene.

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