Based On Eloi Andaluz Thinking particles sand setup, I cached 1m TP particles then used a PRT loader and multiplied the count a couple of times. The Texture coordinates were exported from TP using a TextureCoord channel. Caching and rendering were done in about two hours or so. To put it in steps:
- Cache the low res TP (around 20,000 particles) that will guide the high res particles. - Cache the High res TP (that will bring the particles count to 1,000,000 or higher). - Export the particles to prt using Krakatoa. - Load it using PRT Loader. - Add a Krakatoa Magma Modifier and jitter the position and velocity. - Create six random partitions 1m particle each. - load all the partitions and render.....
For more check Eloi's tool webpage: http://www.andvfx.com/2049/sandsolver/
Regards Alaa Al Nahlawi