Test after another until I reached more than 40 iterations each taking more that 8 hours to sim over a span of a month, finally reached an acceptable result. Tank dimension: 22 x 25 x 1.8 Flip particle separation: 0.018 Flip sim: 9h Flip points count : 26m ww particle separation: 0.008 ww sim: 2h ww points count :6m Render: Redshift 1min per frame. #water_simulation #flip #beach #sand #nature #environment #foam
A slightly modified version of the sand solver, it gave me more control and interesting results than the conventional way of just using some wind turbulence. You can see this in the sand chunks that get eaten by time. Regards
Alaa Al Nahlawi #sand #3dsmax #tp #thinkingparticles #krakatoa #particles
Based On Eloi Andaluz Thinking particles sand setup, I cached 1m TP particles then used a PRT loader and multiplied the count a couple of times. The Texture coordinates were exported from TP using a TextureCoord channel. Caching and rendering were done in about two hours or so. To put it in steps: - Cache the low res TP (around 20,000 particles) that will guide the high res particles.
- Cache the High res TP (that will bring the particles count to 1,000,000 or higher).