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Timeless Particle Transition Breakdown

The transition in Timeless consist of several elements and I was only responsible for the particle pass

which was done in 3ds max using PFlow and rendered with Krakatoa. I was provided with the characters' transition masks which where used in Birth Texture operator to

drive the particle emissionlater a data operator where added to pick the back plate color at birth. As for the animation no volume advection where used just a simple wind turb.

A simple element and technique (barely visible lol) yet essential to achieve such amazing effect.

بعض من ماوراء كواليس سلسلة (تايم لس) انحصرت مسؤوليتي في صناعة التحول بين الشخصيات

Kindest Regards Alaa Al Nahlawi

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