top of page

Houdini Flip mask stick on collision

Creating a custom volume stick mask around collision object to guide your fluid behavior (stick/slide) on that surface.

I made it using two setups (sop level flip / old obj level dop), as you can see in the video it's as simple as assigning stick attribute to a bunch of points to guide you fluid on the desired surface.


443 views0 comments

Recent Posts

See All


bottom of page