It took me some time to wrap my head around this technique, it's getting pretty complex fast so I broke it into two stages, the first one will hold the core features and the second stage will fine tune things more and add some details and beauty features.
- multi stage voronoi fracture system.
- uses particle solver for speed sake so no collision between parts (might create it in a separate tool if you like).
- activation is based on the following conditions:
- age: range or specific.
- percent (to be added in stage 2).
- UV for newly generated pieces (stage 2).
- debris and dump particles (stage 2).
- smoke (stage 2).