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Houdini Recursive Fracturing (Particle solver Stage 01)

It took me some time to wrap my head around this technique, it's getting pretty complex fast so I broke it into two stages, the first one will hold the core features and the second stage will fine tune things more and add some details and beauty features.

Tool's feature:

- multi stage voronoi fracture system.

- uses particle solver for speed sake so no collision between parts (might create it in a separate tool if you like).

- activation is based on the following conditions:

- age: range or specific.

- size.

- percent (to be added in stage 2).

- UV for newly generated pieces (stage 2).

- debris and dump particles (stage 2).

- smoke (stage 2).

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