I tried creating this effect a couple of years ago but "Pop fluid" wasn't added to Houdini yet also the fluid sourcing back then was different, so I recreated it making sure it's up to date.
- Two elements (Main water stream / mist).
- Meshed using "Particlefluidsurface".
- Scale by age with randomness.
- Has some nice quality that allows some close up shots.
- Render/shaders used Redshift.
Download... #waterjet #houdinifx #sidefx #simulation #particles #py
Well if you are looking for the technique behind Spider Man the water rise monster shot then you are in the right place. I found two ways until now to create this effect one of them "which I used in this setup" is by using the surfacepressure attribute to control the flip based on it's location in the animated model sdf volume, the other method is by using volumegradient vectors which will read the sdf field from the model and keep the particles tight. The result will differ
It took me some time to wrap my head around this technique, it's getting pretty complex fast so I broke it into two stages, the first one will hold the core features and the second stage will fine tune things more and add some details and beauty features. Tool's feature: - multi stage voronoi fracture system. - uses particle solver for speed sake so no collision between parts (might create it in a separate tool if you like). - activation is based on the following conditions:
A more refined and detailed version of a test I created earlier.
Sim time: 2h on i9 7940X only for the flip sim, iso surface and white water simulation was calculated on the fly while rendering so you can add another 2h for this.
Render (Redshift): 2-5min per frame on 1070&1080
I had to do almost 5-10 tests for both simulation and rendering until I achieved this final result, oh man our specialty needs alot of patience and hardware power.
I still have some flickering goin
A TP tool to create most electricity types (Lightning, tesla sparks.....) It's widely customizable you can control speed, rate, no of branches, noise frequency and strength and where to hit.....The next step is to apply TP6 spline operator and it would be perfect. Regards
Alaa Alnahlawi #3dsmax #thinkingparticles #cebas #tp6 #electricity #flow #simulation #trail #splineoperator #lightning
A small tutorial showing how to use the newly introduced TP6 flow operators to create crowd simulation and how to make them avoid obstacles and predators. You can download a trial version of TP6 at cebas website and follow along with me, you need to register first.
3ds max file 2013 (start scene): goo.gl/GGlZx4
Alaa Alnahlawi #3dsmax #thinkingparticles #cebas #fishschool #krakatoa #tp6 #crowd #flow #simula