It's finally here smile emoticonExplosion tool is a setup I build upon my water splash tool with some tweaks: vimeo.com/115124719So it works as simple as just selecting the explosion places (Dummies) and you have a couple of pre defined explosion shapes (mesh model). The result would be so controlable and predectable explosion, in other words you can model your own explosions. #3dsmax #fumefx #explosions #fluids #smoke
Splash modeling tool is a cebas thinking particles tool inspired by Hristo Velev Velocity sculpting setup which can be found here:velevfx.com/2010/11/14/thinking-particles-video-tutorial-velocity-sculpting/I snapped this brilliant setup and with a bit of twists, automation and the great help of vfx artists in Cebas TP group on facebook like Sergey Movchan and Fabian Buckreus this setup is able now to do such modeled splashes. As a final step I implemented TP6 flow to give it
Moga is a mograph TP tool that allows you to shatter and reconstruct
any 3d object in a fashion way with simple clicks. It does this by activating the frags
using two methods:
1- Distance to an activator (Dummy, unlimited number).
2- Using B/W animated map. It has a lot of capabilities depending on your imagination.
And about the name, I'm a coffee guy so it's derived from mixing Mograph with mocha :p
The tool is to be released soon so stay tuned. Regards
Finally FragNoiser is out.
This tool (3ds Max scripted tool) is for adding details for your fractured model's internal faces , cracks and so on.
It offers a built in solution for doing so without the need of external plugins by using 3ds max
default modifiers in a clever and systematic way.
Download FragNoiser: goo.gl/TAZizn
Sample Scene (2013):goo.gl/2AZm8l
For detailed information please check the tool page: vfxarabia.co/#!fragnoiser/c1v3q
A TP tool to create most electricity types (Lightning, tesla sparks.....) It's widely customizable you can control speed, rate, no of branches, noise frequency and strength and where to hit.....The next step is to apply TP6 spline operator and it would be perfect. Regards
Alaa Alnahlawi #3dsmax #thinkingparticles #cebas #tp6 #electricity #flow #simulation #trail #splineoperator #lightning
A small tutorial showing how to use the newly introduced TP6 flow operators to create crowd simulation and how to make them avoid obstacles and predators. You can download a trial version of TP6 at cebas website and follow along with me, you need to register first.
3ds max file 2013 (start scene): goo.gl/GGlZx4
Alaa Alnahlawi #3dsmax #thinkingparticles #cebas #fishschool #krakatoa #tp6 #crowd #flow #simula
I will list here the steps I went through to get to the final look of Adonia trophy a project that was done for Griffin Art House, here are some wiki info about Adonia Adonia model I started by a rough model that was build using 3ds max. Which was then exported to Mudbox to do some sculpting. Back to 3ds max this was the mental ray Arch&Design material I used. The final look relied heavily on reflection and bumb maps because I didnt use any sort of lighting. The hdr image tha