top of page

Making of Adonia

I will list here the steps I went through to get to the final look of Adonia trophy a project that was done for Griffin Art House, here are some wiki info about Adonia

Adonia model

I started by a rough model that was build using 3ds max.

Which was then exported to Mudbox to do some sculpting.

Back to 3ds max this was the mental ray Arch&Design material I used. The final look relied heavily on reflection and bumb maps because I didnt use any sort of lighting.

The hdr image that I used.

The Final result.

It was rendered using Mental ray with a bit of depth feild, working with HDR images was a bit tricky so you need to try different angles until you get the result you are after.

Me and Ms Adonia.

10 views0 comments

Recent Posts

See All


bottom of page