A simple setup to create balloons,
- Different string length (yup I used strings not cloth for the wires)
- Balloons shader using Redshift.
- It has a prototype approach to cut the wires at a stretch threshold, still needs some refinement.
- It relies on scatter and 3d relaxation to make sure the balloons aren't intersecting at creation frame.
- The target the balloons are following is a simple point, so you can animate or replace it.