A small study trying to achieve some of what been shown on Dr Strange movie, Created in Houdini and exported as Alembic to be rendered in 3ds max using vray. #Houdini #3dsmax #vfx #mograph #fractal #vray #Drstrange
It seems that I've fallen into the dark side and since I'm a 3ds max user since ever it's going to be an interesting journey so I'll be sharing it with you guys, so stay tuned. After watching a couple of training courses from Rohan Dalvi (here) I came up with this setup. A short preview can be found on my insta.... Cheers... #Houdini #rangeeffector #mograph #3d #procedural
MogaFrag is a demolition mograph thinking particles tool originally inspired by Eloi Radius Effector. It's capable of Building or demolitioning using object faces, Volume break it or it might be prefraged. -The position options are: Random, based on face normals or Activator position. -Alignment: Random or towards Activator -Scale can be animated with customized curve. Before fragmenting and object make sure the mesh ID is one and the UVW is proper in case you want to use the
Moga is a mograph TP tool that allows you to shatter and reconstruct
any 3d object in a fashion way with simple clicks. It does this by activating the frags
using two methods:
1- Distance to an activator (Dummy, unlimited number).
2- Using B/W animated map. It has a lot of capabilities depending on your imagination.
And about the name, I'm a coffee guy so it's derived from mixing Mograph with mocha :p
The tool is to be released soon so stay tuned. Regards