A simple trick to morph between two objects using cebas thinking particles inside 3ds max.
- Uses volume break.
- Activation method (in mesh condition in my case) you can use what ever you want.
- Several forces: Path follow, wind noise and spinning.
This tool doesn't have an interface so you need to have some knowledge in TP for you to dive down and tweak things, but I assure you nothing complex, everything is organized and labeled.