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Houdini Vellum hair (up res)

A nice trick that will allow you to up res an already simmed vellum hair, in my example I simmed only 350 hairs and boosted them to 5000.

The steps are:

- Generating the low res strands.

- Create the vellum simulation.

- Generate the high res one and use the low res as a guide.

Well it sounds complex but believe me it's a strait forward setup, also it was the first time to use the Redshift hair shader so it's a good practice.


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