top of page

Houdini mask pyro forces by speed and distance

Adding more details to your smoke sometimes can be tricky and a straight forward Turbulence is not the answer, so in an attempt to bring this to the next level I started looking for ways to mask gas (Turbulence, Confinement, Disturb) to a certain areas based on speed and distance as you can see in the video, and while it's not a Hollywood level but it's a step on the right direction.

As you can see I managed to measure speed and distance and apply Turbulence accordingly to the desired areas instead of getting a chaotic result.

Once you mastered the technique the sky is the limit, it's very similar to when working with a mesh, Create an attribute > fill it with data (Ex measure distance) > plug this attribute in a "mountain sop" let's say, but instead we will use Gas Dops.


Kindest Regards

Alaa Al Nahlawi

252 views0 comments

Recent Posts

See All

An attempt to sort two groups of points so each point will find its closest pair in the target group, and it works like this: - first we will reorder the target (you can do the opposite) - test each p

bottom of page