If you've tried the built in Labs Curve Branches tool then you'll know what I'm trying to achieve here, Despite looking so complex but believe me this setup is an organized chaos, it consists of:
- Three levels branching, you can go more crazy and increase them if you want.
- Density control.
- Easy to control noise for each branching level.
- Rotation and spread controls of each branch in respect to its parent root.
- Thickness has irregularity here and there to give it more organic look.
- Growth slider.
- Renderer Redshift.
As you can see in the video I demonstrated controlling the first level and the same applies to the rest.