I tried creating this effect a couple of years ago but "Pop fluid" wasn't added to Houdini yet also the fluid sourcing back then was different, so I recreated it making sure it's up to date.
- Two elements (Main water stream / mist).
- Meshed using "Particlefluidsurface".
- Scale by age with randomness.
- Has some nice quality that allows some close up shots.
- Render/shaders used Redshift.
Download... #waterjet #houdinifx #sidefx #simulation #particles #py
The collection articulates the beauty and romance of the Moon, Planets and Galaxies first explored and celebrated in the late fifties, creating a beautiful celestial collection. The designs connect a rich and authentic history to current culture and innovation. Discover the collection at asprey.com Director: Ali Walker
VFX: Alaa Alnahlawi
Client: Asprey UK #Houdini #particles #bigbang #space #cosmos #3dsmax #maya #diamond #brand #ad
سديم 2: قليلة هي تلك الفرص التي تتيح لك استخدام خبراتك الفنية لخدمة هدف أكبر من فقط الفن لأجل الفن والمتعة, ولله الحمد حظيت هذا العام بفرصة المشاركة بانتاج برنامج سديم الجزء الثاني وهو برنامج وثائقي تلفزيوني إماراتي يعتبر معلمًا بارزًا من معالم الأفلام الوثائقية العلميّة في المنطقة. طوّر هذا البرنامج بهدف وضع حجر الأساس لعلوم الفضاء في المنطقة. يقدّم البرنامج سعيد القرقاوي، الذي يشغل منصب باحث إستراتيجي في مركز محمد بن راشد للفضاء. A scientific documentary aired on Dubai TV,
I thank Thinkbox for having me and writing this great article about my story creating this out of world nebula tutorial the same technique that was used in StarTrek Beyond. You can check it out here #krakatoa #Nebula #particles #fumefx #StarTrekBeyond #stars
It's fun yet challenging going into volumes and VDB, as the title says it was created using volume trails poly wire was added later with a variant thickness along the path (I used for each loop to create an attribute for each trail).
After that I converted the mesh into a VDB to merge those trails into one blended mesh, but please pay attention not to use isoOffset it's damn slow and single threaded.
This scene contains around 4.5 million particles and one of the things I a
A slightly modified version of the sand solver, it gave me more control and interesting results than the conventional way of just using some wind turbulence. You can see this in the sand chunks that get eaten by time. Regards
Alaa Al Nahlawi #sand #3dsmax #tp #thinkingparticles #krakatoa #particles
A step forward from my previous video, I tried to apply the sand effect to a deforming object which was a bit of a challenge. But I was able to achieve sth here I tracked the surface velocity and applied it to the 20,000 volume particles while physics and joints are active, joints started to break gradually based on velocity and collision. Those particles at a later stage drove 1,000,000 which will give the sand look, and I also grabbed the texture coords from the unwraped Zo