As I promised stage 2 is here and I'm confident it contains everything you need to create an amazing Recursive Fracturing, well don't judge by my result I'm sure you can do better ;)
- Multi stage voronoi fracture system.
- Uses particle solver for speed sake so no collision between parts (might create it in a separate tool if you like).
- Activation is based on the following conditions:
- Age: range or specific.
- Size, a threshold were particles below it wont fracture.
- Percent, so some will stay without breaking down.
- UV for newly generated pieces.
- Spin and scale down over time.
- Debris and dump particles.
- Colored smoke, using H17 new feature.
- I exposed some useful attributes like (age in each fracture tire, fracture tire number "how many times has the particle been exposed to fracturing",......)
- Has two materials (inside and outer layer concrete).
- Redshift material and render settings.