This setup is based on Arnold Song's technique presented in Sidefx Worldwide HUG | Los Angeles.
I faced a problem with the constraint breakthreshold "glue strands", we can control it by an attribute for sure but once the constraint is created that attribute value is baked in the constraint and if it's high it will not break and the model will stick for ever, so I created a sop solver that works on the constraint "ConstraintGeometry" instead of "Geometry" in the Data Name, and inside it an attribute vop that works on the primitives, after that it's a matter of tweaking the parameters to make it look cool.
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